![]() If you can get a good video of a high ping players lagging out the servers, that would be great.īoth hosts i rent from actually tell me the high pingers can cause the server to lag, since i haven't been able to eliminate the high pingers due to max_ping not actually being effective, i've got no choice but to believe them until i can eliminate the the variable and do a test with by playing a few matches with only low pingers.īesides i'm all about gaming fairness, i think allowing high pingers to play on a server where everyone has a much lower ping is just cruel anyway. ![]() Since they passed the initial ping check, they have the potential to have a very nice ping and should instead be instructed by an active administrator to fix it in the case that it's bothering people.Īre you actually seeing high ping players causing everyone else to lag? Most of the high ping players I see only lag themselves and just show up as teleporting players to everyone else. Sure some players will have a saturated connection due to background activity, but once they've started a game, they should not be kicked just because of some automated ping limit check, it really creates a negative feeling, which is precisely the opposite of what a ping limiter should strive to achieve. Personally, I think repetitive checks that can kick players when they're in the middle of a game is very awful behavior to the players that are playing on a server. ![]() The client also receives a warning message(several actually) if the ping is too high and might be kicked if it doesn't stabilize, before he/she is kicked. It's now also multisampled over 15 seconds and it's enough for the ping to measure within the limit a single time during the period to allow the client to stay. It's delayed by 5 seconds because when you join the measured ping value is actually greater than it really is. I've settled with a simple one time check when the client joins. If you added in a variable to see if client was in violation of set ping limit it would only kick them after a set amount of consecutive violations. What about a ping check at beginning and end of game or upon death every so often. QUOTE (SeeVee Nov 21 2012, 06:24 PM) Some people may be using a peer 2 peer client or downloading some large files which may make their ping Crap, especially if they have saturated their upload speed because they are sharing files over the intarweebs. Will you be adding in an option for periodic client checks and frequency amounts? Hopefully it will make things a bit smoother :) I'll put this on my server as soon as I get home from vacation. Subscribe to the mod in your clientLaunch NS2Copy the contents of the mod from your client modstoragePut it in %SERVER%\HPK\Add the executable parameter -game "HPK" to the server Since it is a fully Server-Side mod, you can install it as a non Workshop mod and thus bypass the community content server browser filter. r_drawtracers_firstperson 0: Disable tracers while firing.QUOTE (Vitdom Nov 20 2012, 12:07 AM) I made a mod which kicks clients with high pings, you can get it here:.r_drawOtherModels 2: Shows the hitbox and outline of other players.sv_rethrow_last_grenade: You can rethrow your grenade like your previous attempt. ![]() sv_grenade_trajectory: You can display the bomb trajectory with the help of a line in the air.For example, changelevel de_dust2 will change your map to Dust 2.Ĭounter-Strike 2 Viewmodel Console Commands changelevel : Change the current map on the server.kill: Your character will die and respawn. ![]()
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